ROADMAP
aka things we’d like to do and accomplish
Impulse is and was always meant to be a creative outlet for myself and anyone working on it. Meaning that there are certain goals we want to meet, certain things we want to make/do, and certain milestones we want to achieve. The goals are set in stone, the road to those goals is freeform and abstract. There's a lot of trying and failing, and embracing that because that's what being an Impulse is all about.
That being said here are some goals and rough estimates of when we want to achieve those goals. A "roadmap" if you will.
Q4 2025
will be focused on growing our social channels and establishing ourselves more. We're working on streamlining our comms and embracing the chaos a little more. No more brand talk, just vibes and chaos. The goal is to make ourselves sustainable and interesting without the whole web3 angle. Else you can't onboard normies.
We'll also be using this time to beef up our NFT and coin treasury even more.
Q1 2026
The collectibles and RWA of it all!
We're aiming to release our first very limited RWA collectibles with onchain tie-ins. More on that soon, but we're very heavily inspired by what REKT is doing with their cans. (that is a hint)
This will also be paired with a merch drop of some staples that will always be available.
Q2 2026
There's more to this than just cool stuff?
More collectibles, larger quantities, more people into the universe of Impulse.
This is where we plan on activating the tie ins to the overall lore side of things. Think making your own backstory in the established universe, tieing that to your onchain assets and being able to use that in (TBA). We're also hoping to start the testing of (TBA) with some community members at this point.
Remainder of 2026
Party at NFT NYC
Scale the brand even more.
Release more cool stuff.
Get whacky with it.
This is also where we will shift focus to showing the videogame side of things. (we're making a videogame btw).
2027
Find a way to harness the energy inside of crystals so we can turn people into Impulses.
Figure out the manipulation of spacetime.
Videogame alpha, beta, early access
Lore explanations and game teasers will be peppered throughout all of this.